2/24/2024 0 Comments Diablo immortal blizzcon empty![]() “On a serious note – we have multiple projects in the works, we love Diablo, for us we’re really the most concerned that we’re making excellent games, we’re all super passionate gamers.” “ multiple Diablo projects being worked on, by multiple teams,” Cheng replied. ![]() Cheng repeated it again in the Q&A, when asked how the team planned to stay relevant in market when other hardcore, PC-focused action RPGs were on the horizon. It’s a message Cheng and the Diablo team have been repeating en masse since Immortal‘s launch. ![]() Saying more slowly and with added emphasis, he added: “ Diablo Immortal is one of those projects, we’re very excited about, but there are others.” “We hear you, we have multiple Diablo projects being worked on by multiple teams,” Cheng said. And before fans could even ask a question, principal designer Wyatt Cheng took a leaf out of a politican’s book: repeat your message ad nauseam. The second panel was a deep dive into Immortal‘s classes, world-building and some of the locales fans can expect to traverse.īut it was – as every Blizzcon panel is – a dialogue with the developers. Not Diablo 4 exactly, but something.ĭiablo Immortal was centre stage immediately after the opening ceremony, and it was given that prominence again as the last major panel before Blizzcon’s closing ceremony. So at every opportunity, the company has tried to remind fans that they’re working on other Diablo projects. Despite expecting some backlash, Blizzard has still been knocked around by the response to Diablo Immortal.
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